He will be a dynamic body with a fixed position on the x-axis with the ability to jump when the right side of the screen is touched and will dodge for as long the left side of the screen is touched.įirst, let’s build our function inside WorldUtils that creates the runner: package import. I decided to try to understand libGDX, launched the desktop version and I got this error: : Could not locate OpenAL library. The next step is to create our main guy, the runner. Also, a final version based on this tutorial is on Google Play. This is part 2 of a tutorial on writing a 2d running game. But since its actually present in the games native/windows folder, and in your windows/system32 folder (presumably, if you copied it there) - both places where the game should be able to find them - then it seems like its maybe a permissions and/or file corruption issue. It seems that openAL is talking directly to alsa. (EE) alsaopenplayback: Could not open playback device default: Device or resource busy : Could not locate OpenAL library. ![]() When I run the original generated libgdx code it works fine. ![]() ![]() Check out part 1 for the project and world setup! Basically, the error message is saying the game cant find the OpenAL dll. I have a problem with openAL and pulseaudio.
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